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HER WAKEUP IS THE SLOWEST IN THE GAME, AND SHE IS EASIER TO OKI THAN THE REST OF THE CAST.Many of her specials are unsafe if improperly used.Overall weaker character at point blank range.Can handle most of the cast pretty well.Shortest standing character in the game making her sometimes difficult to hit.HER DARK FORCE IS CAPABLE OF DOING 80%+ DAMAGE TO HER OPPONENT ON A GOOD READ.Very strong neutral game at Close/Mid range.Great Versatility that she can change on the fly.SHE HAS SOME OF THE BEST AA TOOLS IN THE GAME WITHOUT QUESTION.Excellent Mobility on her Walk Speed, Dash, and Jump.If this sounds appealing, and you like playing a meticulous, calculated style, then she's the character for you. She can play all of those styles and switch between them well. She can play the neutral-based style, she can do offensive high/lows/grappling style, and she can even play with a defensive style. She is equipped to pretty much play any style that she so chooses. She even has high damaging combos off of dash mixups, and Dark Force that can easily lead up to 80% damage if placed correctly. She also has tons of normals that are very strong and all of which serve a purpose, including having some of debateably the best normals in the game (Stand LK, Stand, MK, and Jump HP come to mind.) She even has good specials too, but a lot of them, you will need to take care of using as they can be pretty unsafe if used wrong. She has the second fastest walk speed and second fastest jump in the game as well, and she has a Chun-Li style wall jump making grounded and air mobility a big part of her game plan. Big Snow doesn't have a landing effect after his feet touches the ground.Felicia (フェリシア), the Catwoman (Nekomata).įelicia is considered a "jack of all trades" without a fireball. There's no difference between the level 1 and level 2 versions of Big Trap and does little damage. The banana on Big Trap and the beam of Big Freeze doesn't move if the opponent walks to Sasquatch. One of his sprites during his grab when it successfully hits is misaligned. His two intros doesn't have landing effects and one of them is a sight pixel misaligned when he touches the ground. This doesn't seem to happen when Anakaris is on the left side. The projectiles simply pass through the opponent instead of hitting the opponent, causes both characters to be stuck in a custom state and unable to move. This happens when you are doing Anakaris's Pharaoh Salvation super on the right side:
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Naraku No Ana should have the same sound fx like Ouke no Sabaki when the opponent hits the ground. Hitting the opponent with Pharaoh Magic while they're still in the air makes the opponent stand in the air. Hitsugi No Mai and EX Miira Drop could use landing effects when it hits the ground. Hitsugi No Mai, Imashime No Bohi, Pharaoh Magic, Pharaoh Salvation and Ouke no Sabaki has a default hitspark when blocked. Here's some feedback on Anakaris and Sasquatch after a few minutes of testing: And YOU, for downloading the Lord of Vampire!! People around MUGEN forums for the support and feedback Hades and RagingRowen (again ) for the portraits
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mete122 and RagingRowen for bring to me this initial edit of Izumo's Jedah Deuce and Baby Bonnie Hood, for the original base from their great version of Jedah Capcom, for creating Darkstalkers and Jedah Jedah can charging power during Custom Combo Jedah keeps attacking after perform a High Jump Known issues, that i ain't get to fix them. Create a new and more detailed Readme (Readme (Gui Edition).txt) Added Afterimage in the Evade (back and forward) Major fix on the sounds (.snd), now proper Modern POTS Style Added some proper sprites that aren't on Jedah Sadly few things still needed to be fixed but i'm satisfied for what i've done so far. Just like with Guy, a challenging one to edit. And YOU, for downloading the sexy succubus! My beloved subscribers of my YouTube Channel
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Mugen Fighters Guild, Mugen Free For All and Facebook communities people for the huge support! Random Talking Bush for the voice and sound rips of Morrigan from UMVC3 Two voice options (CvS2 & UMVC3 -Jap V/O-) New hi-res effects (Power charge, Super FX) and sounds Eternal Slumber fixed (thanks again Taybear!) Added more palettes (thanks a lot Taybear for the fix in the palette issue. I put the sound stuff and some of the effects from the new POTS Style, major issues in the sprites, especially in the Astral Vision sprites are fixed and as a good addition i made a new voice and sounds (.snd) for Morrigan, with her Japanese voice (by Rie Tanaka <3) and SFX from Ultimate Marvel vs. I edited the sexy Morrigan Aensland, originally made by POTS, from the version with the awesome sprites by Li_kun.